Louis Katz | Resume'
EXPERIENCE
DreamWorks Animation | 3D Matte Paintings | 2007+
Matte Paintings and 3D environments for animated features. Our team provides modeling, layout, textures, painting, camera projections, rendering, and compositing. We work closely with Layout, Fellow Matte Painters, and Lighting. We manage entire sequences and individual shots. I actively teach the Matte Department Photoshop, Maya, and studio tools.
Independent | Visual Effects Supervisor | 2006+
Visual Effects Supervisor for Midnight Son. The film has roughly 50 visual effects shots. Supervised 10 artists in LA and SF on a music video for The Strokes hit song "YOU ONLY LIVE ONCE." On-set Visual Effects Supervisor for teaser of the film Through the Looking Glass.
Design Reactor | Visual Effects Supervisor | 2006
Created and supervised my own visual effects department at Digital Communications company in Silicon Valley.
Sony Pictures Imageworks | Senior Technical Director | 2005
Lighting,
rendering, and compositing for Superman Returns. Used proprietary lighting and node based compositing
application. Learned some Python and Renderman.
Visual Effects Society | 2005+
Active Member
Giant
Killer Robots | Lead Look and Lighting Artist | 2004-2005
Environment Lead on Fantastic Four. Lead Lighter on Son of the Mask for several effects and sequences. Technical Director work for characters and environments on Blade Trinity. Opening city fly-through shot for Scooby Doo 2 with high-rises. Extensive use of Maya and XSI with Mental Ray.
The Wild | Set Designer | Art Department | 2003
Worked
on a digital feature for Director Steve ‘Spaz’ Williams and Producer Clint
Goldman. Worked closely with Production Designer Chris Farmer modeling
environments and vehicles for pre-production. Animated several animatic
sequences with numerous characters.
ACADEMY
of
ART UNIVERSITY | MFA Department | 2002-2004
Taught an on-line class I built on compositing with After Effects at HD resolution. Taught a graduate course in visual effects covering animatics, modeling, lighting, rendering, and compositing.
Provided direct-study advisement for students working on MFA thesis projects.
Industrial Light + Magic | Technical Director | Rebel Unit | 1998-2002
Worked on several films, most notably as lead TD on the opening sequence for Star Wars, Episode II - Attack of the Clones. Responsibilities included working on feature film visual effects shots and digital matte paintings. Worked closely with Visual Effects Supervisors and Directors. Tasks were modeling, texturing, animating, and compositing with live-action. Trained many artists in various skills. Featured several times in Cinefex.
Industrial
Light + Magic | Art Department | Pre-Visualization Artist | 1996-1998
Generated
and edited animatic sequences for feature films working with Art Directors,
Visual Effects Supervisors, and Directors. Was responsible for modeling, camera,
timing, and composition.
Rainbow
Studios | Senior Animator | Phoenix, Arizona | 1989-1996
Modeled
and animated scenes for CD-ROM based games, broadcast video, and multimedia.
Served as Team Leader on various projects. Worked on first bi-lingual
multimedia application for Sharp in Japan.
SOFTWARE
Maya, XSI, Mental Ray, Adobe Photoshop and After Effects. DreamWorks Animation scripts, rendering tools, lighting and compositing application. Sony Pictures Imageworks lighting tools and node based compositing application. Learning MEL, Python, c-shell scripting, and Renderman.