Louis Katz - Movies
Internet Movie Database | Play 1996 - 2005 Reel
| HOW
TO TRAIN YOUR DRAGON I will be working on this film in 2009. Setup the Matte Painting Compositing pipeline working with our Matte Painting Technical Director. I did some development tests in Vue. Provided sequence breakdowns for production. Worked on 3 sequences so far. |
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| MONSTERS
VS ALIENS Currently working as Matte Painting Compositor. We spend about 1 hour per week actually compositing, the rest is getting free coffee and food, not to mention playing a little foosball. By the time we are done I will have touched about 15 sequences. It's DreamWorks Animation's first venture into 3D Stereo. I even did some painting.
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| KUNG
FU PANDA Worked on 30 sequences as Lead Matte Painting Compositor. A Matte Painting Compositor at DreamWorks Animation does more than compositing. We setup the sequence for matte painting, cyc's, individual shots, provide modeling, layout, projections, UVs, touch-ups, rendering, and compositing. We have to know a lot of software and techniques, including Maya, Vue, Photoshop, unix, proprietary scripts, lighting, rendering, and compositing. We work with lighting for final sequence and shot integration. One of my favorite sequences I've ever worked on is where Oogway (Old wise turtle) during magical night is taken away by peach tree petals. I love the emotion in that scene. David Bailey was the primary painter. He is the most organized and nicest guys I've ever worked with. A favorite shot of mine was one I worked on with Max Boas (Vis Dev Artist). It's the wooshi finger hold shot where the entire valley is engulfed by chi energy light as the camera quickly pulls back. The shot was submitted to the Visual Effects Society for a possible award. The department was pushed to deliver an epic amount of matte paintings. Almost every single exterior background in the film is a matte painting. Our Matte Painting Supervisor, Scott Brisbane, generated a library of rendered elements in Vue the painters used throughout the film as source elements. It's great to work on a film that was so well received and has emotional resonance.
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| BEE
MOVIE Worked as Matte Painting Compositor. Much like Jerry Seinfeld I am obsessed with Superman and cereal. Special thanks to Dan Brick for teaching me everything I know at DreamWorks Animation.
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| MIDNIGHT
SON Visual Effects Supervisor for Scott Leberecht's directorial debut. The goal for Midnight Son is for the audience to not know there is visual effects. Shooting wrapped in Summer 2007. |
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| THE
STROKES "YOU ONLY LIVE ONCE" A cinematic interpretation of The Strokes hit song "YOU ONLY LIVE ONCE" and tribute to Stanley Kubrick's "2001, A Space Odyssey." This is my first Visual Effects Supervisor project I can honestly say I am proud of. It has roughly 40 all CG shots. Directed by Warren Fu.
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| SUPERMAN
RETURNS Lighting, rendering, and compositing at Sony Pictures Imageworks as Senior Technical Director. Congratulations to Superman Returns for being nominated for an Academy Award in the Best Visual Effects category. Everyone on the crew at SPI was fantastic to work with. |
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FANTASTIC FOUR Provided Environment Lead Look and Lighting for an all CG shot in Maya and XSI. Supervised a full time assistant. A team of 5 artists worked on the shot. Approximately 400 layers made up the shot utilizing every CG technique Giant Killer Robots (GKR) uses. I also teamed up with Kent Matheson (Digital Matte Painter) on two challenging trailer shots. Giancarlo Lari (Digital Effects Supervisor) came on-board early on to provide pre-viz for a major sequence in the film and stayed to supervise that sequence. GKR's three owners and supervisors worked on the show. One of the three, Peter Oberdorfer (Visual Effects Supervisor) was on-location for six months. GKR gathered quite a team of industry talent for this film. Fortunately for GKR several artists and programmers from ESC Entertainment ended up working on the feature.
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SON
OF THE MASK Lead Look and Lighting in Maya and XSI. This was a challenging show from an FX standpoint. Show was led by Mike Schmitt. I was fortunate to be able to be on the show early on and help establish a Maya pipeline. For several shots there was a particular effect we couldn't render efficiently with Maya and Mental Ray. So we used XSI with the rapid motion blur rendering. |
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BLADE:
TRINITY
Various visual effects and character work. For one shot I teamed up with FX veteran Thomas Hutchinson on a shot that ended up in the trailer. Hutch is a great guy to work with, a true professional. Show was led by John Vegher. |
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EXORCIST:
THE BEGINNING Technical Director for Morgan Creek Studios working for Matte Painter Alp Altiner. Also worked with industry veteran Martin Meunier. We accomplished the ending shot in the film in a very short amount of time. |
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SCOOBY-DOO
2: MONSTERS UNLEASHED
I joined Giant Killer Robots in 2004 and worked on the opening city fly-through shot of Vancouver with Visual Effects Supervisor Mike Schmitt and other in-house artists. Mike used XSI for several blocks. I used Maya and Mental Ray for the first two blocks with high-rises. Andrew Dickonson did the transition portion. Kristen Borges provided a myriad of textures. Dori Arazi setup the traffic. And a few pitch hitters last minute helped make the shot happen. Jason Porter composited the shot in Shake. The schedule was very tight for delivery. |
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THE
WILD Worked at the former offices of Complete Pandemonium in San Francisco during pre-production phase as environment modeler and animator. Production took place at C.O.R.E. Feature Animation in Toronto, Canada. Directed by Steve 'Spaz' Williams. Produced by Clint Goldman. |
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NATURAL
SELECTION AFI Thesis film. Various matte painting compositing and visual effects for director Scott Leberecht. Short premiered Summer 2004. Scott is now doing very well! |
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PARAMILITARY CHRISTMAS AFI Student film. One matte painting composite of snow falling with Santa's workshop in the distance. The workshop was not your average looking workshop. It had smoke pouring out of stacks and barbed wire in the foreground. Directed by Scott Leberecht. You will have a hard time finding this film. First year AFI students films stay locked in a vault and rarely see the light of day. |
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THE
DAY AFTER TOMORROW
I worked briefly at Digital Domain in 2003 for the lighting team. Digital Domain is a great place in Los Angeles for visual effects. And the fact they are 2 blocks from the beach doesn't hurt. |
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GANGS
OF NEW YORK
Last feature I worked on at Industrial Light and Magic. Assisted Ronn Brown with digital ships and compositing on two 3D matte paintings. |
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MEN
IN BLACK II Visual FX shot of rocket taking off from silo in Tommy Lee Jones' flash back scene. Various shots in ending sequence including matte painting of rooftop over Manhattan, Statue of Liberty neuralyzing New York, and animatic of pullback from locker revealing aliens. |
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STAR
WARS: EPISODE II
Opening sequence including Naboo Cruiser coming out of the fog and lands on platform with Naboo Starfighter. Modeled and Textured Coruscant airbus. Shot of Padme Starfighter's heading toward Genosis in space. |
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THE
MUMMY RETURNS
Worked on digital matte paintings, fx shots, and set extensions. Built two environments including Temple of Luxor/Karnak and Philae. |
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MISSION
TO MARS Modeled REMO (Resupply Module) and ERV (Earth Return Vehicle) hard surface models using John Goodson's miniatures for model and paint reference. Textured REMO with the assistance of Dawn Matheson and final texture tweaks by Shadi Almassizadeh, Erich Ippen, and Billy Brooks. Textured ERV with final textures done by Colie Wertz. Generated many layers of elements for ERV, bezel, window, and astronauts for the second to last shot in the film where the camera pushes into the window from space to see 3 astronauts inside peering out. Tom Rosseter ran a final composite of the elements and Andrew Hardaway worked on the CG planet and other Martian Ship in the background. Lorne Peterson built a large scale 4 foot section of the window area used as hires camera map texture source onto CG geometry. |
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STAR
WARS: EPISODE I
I worked with Brian Flora on the Naboo Theed Queen's Palace establishing matte painting shots. I digitally modeled the palace, little city buildings, and animated the birds. Salt was shot on stage for the waterfalls and Brian Flora tied it all together with his beautiful camera mapped matte painting elements. I
also generated matte paintings and environments for the pod race. Worked
on exterior Jedi council chamber establishing shot with two ships flying
towards tower in daylight. Created blasters for about 30 shots, graphical
screens in about 20, and lots of congested traffic in the skies for
Coruscant with Chris Stillman. |
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THE
MUMMY
I worked on the opening shot of The Mummy with the pyramids, sphinx, plaza and a myriad of green screen/blue screen film people elements. 3 months in the making with many people and departments involved, most notably Rick Rische, Scott Farrar, Alex Laurant, Scott Frankel, Erich Ippen, Josh Pines, Diane Franey, Kim Marks, and Ben Snow. Barbara Affonso's modeling crew built and incredible miniature of the sphinx and plaza. I also did the first animatic 1 year prior to working on the real shot. Worked on animatics for Hamunaptra collapsing. |
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SLEEPY
HOLLOW
I worked on the last shot in the film with Shadi Almassizzadeh, Jonathan Harb, and Jonathan Rothbart where Johnny Depp and Christina Ricci get out of a carriage and turn towards New York in 1799 (It's actually a plate of London) while it's snowing. The line Depp says in the carriage is appropriate for the release date of the film, "Just in time for the turn of the century." I modeled the buildings that are in the left beyond the courtyard. I didn't expect a credit on Sleepy Hollow, but low and behold there it was! |
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MAGNOLIA
I worked with Brian Flora once again on a shot of a frog (POV) free falling into a skylight of a house. I helped with the 3D aspects of the matte painting. |
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DEEP
IMPACT
Animatics for 'Messiah' space vehicle heading towards comet for Alex Jaeger, Bill George, and Scott Farrar. |
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MEN
IN BLACK Headquarter graphical screen concepts for Art Director David Nakabayashi. Created After Effects film resolution animation to be compositied by flame inferno for final shots. Animatics for various digital matte paintings. |
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THE
LOST WORLD: JURASSIC PARK
Animatics for Jeep and Motorcylce sequence with George Hull. |
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STARSHIP
TROOPERS
Animatics for training sequence with Alex Jaeger and Jonathan Harb. |
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SPAWN
I joined Industrial Light and Magic in the Fall of 1996. I worked on animatics for motorcycle transformation and head transformation for Scott Leberecht and Steve "Spaz" Williams. Scott, Corey Rosen, and I worked on a popular 2D short called, "The Spirit of Spawn." Download and take a look at The Spirit of Spawn at http://louiskatz.com/Comedy/ A few years later we would team up again, this time with Jim Smentowski doing most of the FX, for a short entitled, "The Spirit of Sleepy Hollow." |